Overview

Overview

NASA+ makes space and science engaging for kids through its vast content library and Cosmo, a friendly AI that answers questions in a simple, accessible way, inspiring future explorers.

NASA+ makes space and science engaging for kids through its vast content library and Cosmo, a friendly AI that answers questions in a simple, accessible way, inspiring future explorers.

My Role

Team Lead /

Visual Design Lead

My Role

Team Lead /

Visual Design Lead

Duration

10 Weeks

Duration

10 Weeks

Tools

Figma, Illustrator,

After Effect

Tools

Figma, Illustrator,

After Effect

Team

Sejoon Kim, UX Research Lead

Lara Kurt, Branding Lead, UI Design

Lukas Wiesner, UX Research, Interaction

Julian Salinas, UI Design, Interaction

Team

Sejoon Kim, UX Research Lead

Lara Kurt, Branding Lead, UI Design

Lukas Wiesner, UX Research, Interaction

Julian Salinas, UI Design, Interaction

WHY

🧐

NASA struggles to engage younger generations and stay culturally relevant.

HOW

NASA+ is a child-friendly platform that inspires curiosity about space and science through fun, accessible content

🧠

WHAT

It uses real NASA data to create engaging videos, hands-on STEM activities, and an AI assistant named Cosmo that answers science questions in kid-friendly language.

😮

WHY

🧐

NASA struggles to engage younger generations and stay culturally relevant.

NASA+ is a child-friendly platform that inspires curiosity about space and science through fun, accessible content

HOW

🧠

It uses real NASA data to create engaging videos, hands-on STEM activities, and an AI assistant named Cosmo that answers science questions in kid-friendly language.

WHAT

😮

Background

Background

Background

Project Topic

Project Topic

Project Topic

Identify a brand that needs help, it may be a brand that was once a great brand and fell off, or it is still a good brand, but has a clear opportunity for growth and/or innovation.

Identify a brand that needs help, it may be a brand that was once a great brand and fell off, or it is still a good brand, but has a clear opportunity for growth and/or innovation.

Identify a brand that needs help, it may be a brand that was once a great brand and fell off, or it is still a good brand, but has a clear opportunity for growth and/or innovation.

Research

Research

Research

Assumption

Assumption

Assumption

The team recognized that NASA logos appear in many places, yet the organization's activities have remained relatively quiet recently. For those who grew up inspired by space exploration, NASA is the perfect brand to re-ignite interest in this topic.

The team recognized that NASA logos appear in many places, yet the organization's activities have remained relatively quiet recently. For those who grew up inspired by space exploration, NASA is the perfect brand to re-ignite interest in this topic.

The team recognized that NASA logos appear in many places, yet the organization's activities have remained relatively quiet recently. For those who grew up inspired by space exploration, NASA is the perfect brand to re-ignite interest in this topic.

🤷‍♀️

🤷‍♀️

🤷‍♀️

“I see NASA only on a T-shirt these days.”

“I see NASA only on a T-shirt these days.”

“I see NASA only on a T-shirt these days.”

Survey

Survey

Survey

To validate our assumption, we began by gathering insights from a diverse group of people. We asked individuals ranging from 18-year-old students to those aged 65 and older who grew up witnessing NASA’s achievements. Additionally, we aimed to gauge how interested people are in learning about space and science.

To validate our assumption, we began by gathering insights from a diverse group of people. We asked individuals ranging from 18-year-old students to those aged 65 and older who grew up witnessing NASA’s achievements. Additionally, we aimed to gauge how interested people are in learning about space and science.

To validate our assumption, we began by gathering insights from a diverse group of people. We asked individuals ranging from 18-year-old students to those aged 65 and older who grew up witnessing NASA’s achievements. Additionally, we aimed to gauge how interested people are in learning about space and science.

101 respondents

101 respondents

101 respondents

📄

📄

6 continents

🌏

ages 18 - 65 +

👩

👵

🧔‍♂️

🧓

6 continents

6 continents

🌏

ages 18 - 65 +

ages 18 - 65 +

👩

👩

👵

👵

🧔‍♂️

🧔‍♂️

🧓

🧓

Secondary Research

Secondary Research

Secondary Research

While exploring people’s interest in NASA and their curiosity about space and science, we also examined related information. This included the reputation of science among Gen Z, the current state of the STEM field, and NASA’s demographic reach.

While exploring people’s interest in NASA and their curiosity about space and science, we also examined related information. This included the reputation of science among Gen Z, the current state of the STEM field, and NASA’s demographic reach.

While exploring people’s interest in NASA and their curiosity about space and science, we also examined related information. This included the reputation of science among Gen Z, the current state of the STEM field, and NASA’s demographic reach.

🔍

🔍

🔍

More than 85% people were interested in STEM in their young age.

More than 85% people were interested in STEM in their young age.

More than 85% people were interested in STEM in their young age.

🔍

🔍

🔍

18-24 are guided more by science fiction and movies than a real understanding of what is happening in space.

18-24 are guided more by science fiction and movies than a real understanding of what is happening in space.

18-24 are guided more by science fiction and movies than a real understanding of what is happening in space.

🔍

🔍

🔍

7% of the agency’s science and engineering workers are age 20 - 29.

7% of the agency’s science and engineering workers are age 20 - 29.

7% of the agency’s science and engineering workers are age 20 - 29.

🔍

🔍

🔍

56% say they have heard a little, and 33% say they have heard nothing at all about NASA.

56% say they have heard a little, and 33% say they have heard nothing at all about NASA.

56% say they have heard a little, and 33% say they have heard nothing at all about NASA.

Expert Interviews

Expert Interviews

Expert Interviews

We engaged experts by exploring their motivations for pursuing scientific careers, examining the role NASA played in influencing their choices, and gathering their opinions on the effectiveness of NASA’s public outreach. This provided valuable insights into how NASA impacts career decisions and its current outreach strategies.

We engaged experts by exploring their motivations for pursuing scientific careers, examining the role NASA played in influencing their choices, and gathering their opinions on the effectiveness of NASA’s public outreach. This provided valuable insights into how NASA impacts career decisions and its current outreach strategies.

We engaged experts by exploring their motivations for pursuing scientific careers, examining the role NASA played in influencing their choices, and gathering their opinions on the effectiveness of NASA’s public outreach. This provided valuable insights into how NASA impacts career decisions and its current outreach strategies.

Reggie Martin

Chief of Branch Control Division at NASA Kennedy Space Center

Tap to view the quotation.

Reggie Martin

Chief of Branch Control Division at NASA Kennedy Space Center

Tap to view the quotation.

Reggie Martin

Chief of Branch Control Division at NASA Kennedy Space Center

Tap to view the quotation.

Tae-jin Chang

Senior Researcher at Korea Aerospace Research Institute

Tap to view the quotation.

Tap to view the quotation.

Tae-Jin Chang

Senior Researcher at Korea Aerospace Research Institute

Tae-Jin Chang

Senior Research at Korea Aerospace Research Institute

Tap to view the quotation.

Nathan

Meteorologist Student in College

Reggie Martin

Chief of Branch Control Division at NASA Kennedy Space Center

Nathan

Chief of Branch Control Division at NASA Kennedy Space Center

Ideation

Ideation

Ideation

Target Audience

Target Audience

Target Audience

As previously mentioned, our target audience was the future generation, specifically children aged 7 to 11, an age when they begin imagining their dreams for the future. Our goal was to inspire them by introducing possibilities and options for their future aspirations.

As previously mentioned, our target audience was the future generation, specifically children aged 7 to 11, an age when they begin imagining their dreams for the future. Our goal was to inspire them by introducing possibilities and options for their future aspirations.

As previously mentioned, our target audience was the future generation, specifically children aged 7 to 11, an age when they begin imagining their dreams for the future. Our goal was to inspire them by introducing possibilities and options for their future aspirations.

Activities with students

Activities with students

Activities with students

The Mars rover, named 'Perseverance,' received its name through a student contest organized by NASA. This inspired us to collaborate with an elementary school, involving students in the design process of the platform.

The Mars rover, named 'Perseverance,' received its name through a student contest organized by NASA. This inspired us to collaborate with an elementary school, involving students in the design process of the platform.

The Mars rover, named 'Perseverance,' received its name through a student contest organized by NASA. This inspired us to collaborate with an elementary school, involving students in the design process of the platform.

During the exercise, we identified three key insights.

During the exercise, we identified three key insights.

During the exercise, we identified three key insights.

🔍

🔍

🔍

Extensive amount of questions

Extensive amount of questions

Extensive amount of questions

🔍

🔍

🔍

Fascinated about the space

Fascinated about the space

Fascinated about the space

🔍

🔍

🔍

Drawing a relatable pictures

Drawing a relatable pictures

Drawing a relatable pictures

Delving deeper into the concept of drawing 'relatable pictures,' we observed that the majority of students used purple to represent space and green to represent Earth.

Delving deeper into the concept of drawing 'relatable pictures,' we observed that the majority of students used purple to represent space and green to represent Earth.

Delving deeper into the concept of drawing 'relatable pictures,' we observed that the majority of students used purple to represent space and green to represent Earth.

NASA+ Cycle

NASA+ Cycle

NASA+ Cycle

The cycle highlights three main components: NASA+ content, STEM learning, and their integration with Cosmo AI, which connects the two seamlessly.

The cycle highlights three main components: NASA+ content, STEM learning, and their integration with Cosmo AI, which connects the two seamlessly.

The cycle highlights three main components: NASA+ content, STEM learning, and their integration with Cosmo AI, which connects the two seamlessly.

Design Developments

Design Developments

Design Developments

Lo-Fi

Lo-Fi

Lo-Fi

I designed big and bold content boxes to emphasize the visuals and capture kids' attention. Additionally, I incorporated intuitive buttons and arrows to provide clear navigation and ensure a user-friendly experience.

I designed big and bold content boxes to emphasize the visuals and capture kids' attention. Additionally, I incorporated intuitive buttons and arrows to provide clear navigation and ensure a user-friendly experience.

I designed big and bold content boxes to emphasize the visuals and capture kids' attention. Additionally, I incorporated intuitive buttons and arrows to provide clear navigation and ensure a user-friendly experience.

Mid-Fi

Mid-Fi

Mid-Fi

I focused on creating an interactive button icon and a clear direction indicator to enhance usability. Additionally, we prioritized child-friendly UX writing and ensured color contrast was appropriate for young users.

I focused on creating an interactive button icon and a clear direction indicator to enhance usability. Additionally, we prioritized child-friendly UX writing and ensured color contrast was appropriate for young users.

I focused on creating an interactive button icon and a clear direction indicator to enhance usability. Additionally, we prioritized child-friendly UX writing and ensured color contrast was appropriate for young users.

Design System

Design System

Design System

Reflecting on the insights gathered from elementary school children, I developed two design versions: Green and Purple. The final decision will be made based on the results of A/B testing.

Reflecting on the insights gathered from elementary school children, I developed two design versions: Green and Purple. The final decision will be made based on the results of A/B testing.

Reflecting on the insights gathered from elementary school children, I developed two design versions: Green and Purple. The final decision will be made based on the results of A/B testing.

User Testing

User Testing

User Testing

We returned to the same elementary school and asked the same group of students for feedback on how our product had evolved. As our initial target audience, the students provided more practical and honest feedback, helping us refine the product further.

We returned to the same elementary school and asked the same group of students for feedback on how our product had evolved. As our initial target audience, the students provided more practical and honest feedback, helping us refine the product further.

We returned to the same elementary school and asked the same group of students for feedback on how our product had evolved. As our initial target audience, the students provided more practical and honest feedback, helping us refine the product further.

A/B Testing

A/B Testing

A/B Testing

We also visited Forsyth Park to interview parents and gather their perspectives on the platform. During this visit, we conducted A/B testing on the two versions and asked questions to gauge parents' willingness to create an account for their child or children.


For the final design, we chose purple over green, as the majority of testers felt that purple was more relatable to space. Additionally, we incorporated more space-related graphics to enhance engagement and capture students' interest.

We also visited Forsyth Park to interview parents and gather their perspectives on the platform. During this visit, we conducted A/B testing on the two versions and asked questions to gauge parents' willingness to create an account for their child or children.


For the final design, we chose purple over green, as the majority of testers felt that purple was more relatable to space. Additionally, we incorporated more space-related graphics to enhance engagement and capture students' interest.

We also visited Forsyth Park to interview parents and gather their perspectives on the platform. During this visit, we conducted A/B testing on the two versions and asked questions to gauge parents' willingness to create an account for their child or children.


For the final design, we chose purple over green, as the majority of testers felt that purple was more relatable to space. Additionally, we incorporated more space-related graphics to enhance engagement and capture students' interest.

Final Design

Final Design

Final Design

Featured

Featured

Featured

'Featured,' showcases a large visual representation of the content in a slide-up-and-down style, highlighting and suggesting new content from NASA.

'Featured,' showcases a large visual representation of the content in a slide-up-and-down style, highlighting and suggesting new content from NASA.

'Featured,' showcases a large visual representation of the content in a slide-up-and-down style, highlighting and suggesting new content from NASA.

For You

For You

For You

Suggested content is tailored to the user's preferences, helping them discover new materials related to the videos they have already watched.

Suggested content is tailored to the user's preferences, helping them discover new materials related to the videos they have already watched.

Suggested content is tailored to the user's preferences, helping them discover new materials related to the videos they have already watched.

STEM Activity

STEM Activity

STEM Activity

A page dedicated for children to enjoy and experience different physical experience as well as digital explore experience.

A page dedicated for children to enjoy and experience different physical experience as well as digital explore experience.

A page dedicated for children to enjoy and experience different physical experience as well as digital explore experience.

Ask Cosmo

Ask Cosmo

Ask Cosmo

A conversational AI named 'Cosmo' is designed to be easily approachable and ready to answer any questions children have about the world, fostering their curiosity and learning.

A conversational AI named 'Cosmo' is designed to be easily approachable and ready to answer any questions children have about the world, fostering their curiosity and learning.

A conversational AI named 'Cosmo' is designed to be easily approachable and ready to answer any questions children have about the world, fostering their curiosity and learning.

Key Performance Indicator

Key

Performance

Indicator

Instant Metric

Instant Metric

🪐 Amount of membership

🪐 Amount of membership

🪐 Amount of Daily Traffic

🪐 Amount of Daily Traffic

🪐 Amount of Views

🪐 Amount of Views

5 Year Metric

5 Year Metric

👩‍🚀 Attention to NASA

👩‍🚀 Attention to NASA

👩‍🚀 Raise of Budget

👩‍🚀 Raise of Budget

👩‍🚀 Raise of Budget

👩‍🚀 National Education

Collaboration

👩‍🚀 National Education Collaboration

10 Year Metric

10 Year Metric

🚀 Flow of Future Talents

🚀 Flow of Future Talents

Reflection

Reflection

Reflection

As a Team/Visual Lead…

As a Team/Visual Lead…

As a Team/Visual Lead…

Leading the NASA+ project as both Team Lead and Visual Lead was a deeply rewarding experience. I learned the importance of listening to every voice, balancing different ideas, and guiding the team with clear communication and structure. Designing for children came with a unique responsibility, I focused on crafting a flow that felt intuitive and joyful, with simple UX writing and accessible design choices that welcomed every child. Through NASA+, we hoped to spark wonder in young minds and help them explore the unseen universe with curiosity and courage. Because sometimes, what we can’t see is what inspires us the most.

Leading the NASA+ project as both Team Lead and Visual Lead was a deeply rewarding experience. I learned the importance of listening to every voice, balancing different ideas, and guiding the team with clear communication and structure. Designing for children came with a unique responsibility, I focused on crafting a flow that felt intuitive and joyful, with simple UX writing and accessible design choices that welcomed every child. Through NASA+, we hoped to spark wonder in young minds and help them explore the unseen universe with curiosity and courage. Because sometimes, what we can’t see is what inspires us the most.

Leading the NASA+ project as both Team Lead and Visual Lead was a deeply rewarding experience. I learned the importance of listening to every voice, balancing different ideas, and guiding the team with clear communication and structure. Designing for children came with a unique responsibility, I focused on crafting a flow that felt intuitive and joyful, with simple UX writing and accessible design choices that welcomed every child. Through NASA+, we hoped to spark wonder in young minds and help them explore the unseen universe with curiosity and courage. Because sometimes, what we can’t see is what inspires us the most.

Vision Video

Vision Video

Vision Video

Key Performance Indicator

Instant Metric

🪐 Amount of membership

🪐 Amount of Daily Traffic

🪐 Amount of Views

5 Year Metric

👩‍🚀 Attention to NASA

👩‍🚀 Raise of Budget

👩‍🚀 National Education Collaboration

10 Year Metric

🚀 Flow of Future Talents

NASA +

UX Design

UX Research

Product Design

Overview

NASA+ makes space and science engaging for kids through its vast content library and Cosmo, a friendly AI that answers questions in a simple, accessible way, inspiring future explorers.

My Role

Team Lead /

Visual Design Lead

Duration

10 Weeks

Tools

Figma, Illustrator, After Effect

Team

Sejoon Kim

Lara Kurt

Lukas Wiesner

Julian Salinas

WHY

NASA struggles to engage younger generations and stay culturally relevant.

🧐

HOW

🧠

NASA+ is a child-friendly platform that inspires curiosity about space and science through fun, accessible content.

WHAT

😮

It uses real NASA data to create engaging videos, hands-on STEM activities, and an AI assistant named Cosmo that answers science questions in kid-friendly language.